
Shan-Yuan Teng
鄧善元
[ CV ]
Shan-Yuan Teng is a PhD candidate in Computer Science at the University of Chicago advised by Prof. Pedro Lopes. Shan-Yuan’s research aims at advancing a new generation of haptic devices (e.g., those that can create a programmable sense of touch, forces, etc.) to exhibit properties that we became used to expect from our mobile & wearable devices, such as extreme mobility, availability anytime, etc. To advance haptics into this new territory, Shan-Yuan engineers custom-made interactive devices that, for instance, allow us to feel touch in Augmented/Mixed Reality (AR/MR/XR) without encumbering our dexterity in the real world; or support manual interactions for blind users. Shan-Yuan has published these works at top Human-Computer Interaction (HCI) conferences including ACM CHI & UIST (17 papers, 8 as the first author), with two Best Paper Awards & five Honorable Mention Awards. Shan-Yuan has also demonstrated works at SIGGRAPH & IEEE Haptics.
Shan-Yuan was born in Taiwan and holds a Master’s degree in Computer Science & Bachelor’s degree in Electrical Engineering from National Taiwan University.
[ tengshanyuan@uchicago.edu ] [ CV ] [ Google Scholar ] [ Bluesky ] [ ORCID ]
* Shan-Yuan is my first name
Watch my 3-minute introduction & demo
Highlights
- I defended my PhD on March 24th! Thanks to my committee: Prof. Pedro Lopes, Prof. Ken Nakagaki (University of Chicago), Prof. Sean Follmer (Stanford University), and Prof. Kasper Hornbæk (University of Copenhagen)
- I will present our paper at CHI 2025 in Yokohama: Seeing with the hands: a sensory substitution that supports manual interactions. Check out the project page.
- I served on Program Committee for UIST 2024.
- I was invited to talk on Haptics Club podcast.
PhD Research: Enabling haptic experiences anywhere, anytime
Haptics, while highly developed in labs (sense of touch & forces), are left to a minimum in our daily computing devices (vibration in phones). My research asks: What fundamental restrictions are limiting haptic devices from integrating into our lives, and, more importantly, can we tackle these? I wrote articles on this overarching idea in CHI Doctoral Consortium, IEEE VR Workshop, ACM XRDS, and published papers at prestigious HCI conferences:Lead author publications (ACM CHI & UIST)
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Seeing with the hands: a sensory substitution that supports manual interactionsTo appear at CHI 2025 Paper[ Paper (PDF) ] [ Project website ]
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Haptic permeability: adding holes to tactile devices improves dexterityCHI 2024 Paper[ Paper (PDF) (DOI) ]
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Prolonging VR haptic experiences by harvesting kinetic energy from the userUIST 2022 Paper🏅 Honorable Mention Award
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Touch&Fold: a foldable haptic actuator for rendering touch in mixed realityCHI 2021 Paper, SIGGRAPH 2021 Emerging Technologies, World Haptics 2023 Demo🏅 Honorable Mention Award
Collaborated papers (ACM CHI & UIST)
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Can a smartwatch move your fingers? Compact and practical electrical muscle stimulation in a smartwatchUIST 2024 Paper🏅 Honorable Mention Award
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Altering perceived softness of real rigid objects by restricting fingerpad deformationUIST 2021 Paper🏆 Best Paper Award
🏆 Best Demo Award (Jury's Choice) -
dextrEMS: increasing dexterity in electrical muscle stimulation by combining it with brakesUIST 2021 Paper🏆 Best Demo Award (People's Choice)
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MagnetIO: passive yet interactive soft haptic patches anywhereCHI 2021 Paper
More publications (ACM CHI, UIST & Science Advances)
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ThermalRouter: enabling users to design thermally-sound devicesUIST 2023 Paper
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A stretchable and strain-unperturbed pressure sensor for motion-interference-free tactile monitoring on skinsScience Advances 2021[ Paper (PDF) (DOI) ]
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Stereo-smell via electrical trigeminal stimulationCHI 2021 Paper
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HandMorph: a passive exoskeleton that miniaturizes graspUIST 2020 Paper🏆 Best Paper Award
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Wearable microphone jammingCHI 2020 Paper🏅 Honorable Mention Award
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TilePoP: tile-type pop-up prop for virtual realityUIST 2019 Paper🏅 Honorable Mention Award
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Aarnio: passive kinesthetic force output for foreground interactions on an interactive chairCHI 2019 Paper
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PuPoP: pop-up prop on palm for virtual realityUIST 2018 Paper
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Outside-In: visualizing out-of-sight regions-of-interest in a 360 video using spatial picture-in-picture previewsUIST 2017 Paper
Academic service
- I served on Program Committee for ACM UIST 2024, SUI 2024/2023, ISS 2024 Editorial Board, ISWC 2022, Augmented Humans 2024/2023. I served as a Demo Chair for ACM Augmented Humans 2021, Video Preview Chair for ACM UIST 2024, and Paper Session Chair for ACM UIST 2024, CHI 2023/2022.
- I regularly review papers for ACM CHI, UIST, IMWUT, TEI, DIS, IMX, SIGGRAPH (Technical Paper), IEEE ISMAR, IEEE VR, IEEE Haptics, IEEE World Haptics, IEEE Robotics and Automation Letters, International Journal of Human-Computer Studies.
- I help organizing XR meetup at ACM SIGGRAPH & CHI.